mwo ecm mechs. 14%]). mwo ecm mechs

 
14%])mwo ecm mechs  ECM: +75% stealth

Using stealth mech disabling the ability to counter and the use of ecm altogether. Edited by Zyllos, 18 September 2014 - 12:32 PM. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. I respectfully disagree on putting new players in a forgiving Mech, e. The reason is simple. Jump to content. Its a very solid mech that can put out good numbers and is going to be generally useful. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. That has missiles and lasers, which might make it better at being an IS ECM mech. LCT-3M 20tons - 5ML. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Otherwise remains the same. Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. ago. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. Med mech, capable of mounting ECM, and most importantly Jump Jets. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. Visit [ mechs ] to explore the 'Mech database. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Competitive Mech Buying Guide. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. ECM 4xSRM4 for close range combat. 1) Add only one of the following quirks into CT of the mech:-2. No ECM. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. smurfy-net. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Ecm mechs can't get a decent weapon loadout. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. Clan: ACH with 6 LMG and 3 HML. Bap has about 150m depending on the mech's. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. both with more armament than any other mech with ECM other than an Atlas DDC. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. In Battletech a "support mech" is a long-range weapons platform. 52%] - View) Percentage of vote: 80. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. not rediscovered tech, new-old tech. They trade speed and maneuverability for firepower and armor. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. My top choices are:. (I don't want more mechs having it. Personally I would prefer fleas over locust. Kitfox Purifier. after wave three lets not have more ecm mechs. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). I care not as to how one does game-play or skill, it makes no difference. Started by GoldenArbiter, Jan 27 2013 07:23 PM. Black Lanner Bellonarius. Preferably one that I can make look like a bigger version of the mech above. Please dont give ecm to mechs with 2 or more rocket slots. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Thats why it feel like theres no radar right now. Two heavie. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. It require line of sight to detect enemy unit. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. I don't know if there is a "best" Mech for ECM, but there are decent choices. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. . de] with Medpulse. . . The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. That being said there are tons of good light 'Mechs. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. you missread your faster lock-on on ecm mechs. streak-6 boats. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. Member. It's entirely plausible that Inner Sphere tech hasn't been able to evolve the Guardian into such a modular package yet (as to be interchangeable on any mech platform). 222. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. it depends. Wolfhound Grinner for the MPL + ECM experience. Ecm buble greatly reduce radar range and wont let you relay the info to your team. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). ECM in counter mode can disable one ECM device within 180m. . Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. 84%] - View) Percentage of vote: 5. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Edited by Tesunie, 13 February 2018 - 11:38 PM. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Here's my situation. Selecting a 'Mech with the proper hardpoint configuration. Posted 14 December 2020 - 10:11 PM. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. It's better to invest those points. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Member. Hero 'Mechs are variants of available BattleMechs that were used by someone notable in the BattleTech universe. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. It also will cancel one enemy mech ECM within 150m. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Member. They often serve as Scout 'Mechs or Striker Roles. Also. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. . The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. That way we get 1. This is face time mechs like the Catapult can't afford. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Therefore the best support mechs are the mechs that output the best damage. )". Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Now, everything else is pretty much free game. They help and as long as there isn't a lot of enemy ECM are pretty effective. Not sure what to go for in the ECM mech line up. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. ECM is not going to hide a 100t Mech, of course, but it is actually somewhat helpful too as it delays the enemy's ability to read target infos, making it more difficult to identify weak spots. Stealth armour makes you untargetable by normal means. #6 VeeOt Dragon. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Arctic Cheetah: Well, it's my favourite 'Mech. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. You can say what you want, but the IS has worst mechs with ECM than the Clans. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Even for those who have play. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Not too hot, so it can sustain it's rate of fire almost indefinitely. The best support mech in MWO is the one that you can rely on to support you. Instead, each mech has a jump jet capacity which. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. when I found MWO I had to play it. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. Won't have quite the T-bolt's range. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. . 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. A scouting mech is generally one with some decent speed and maneuverability. what they said hellbringer is the best ECM capable. I voted "No. Direct hit with a PPC will disable ECM for 5 seconds. Or the other alternative would be make all the assaults and. BTW I killed another K2 gausscat just last match. Other than narc's SEVEN second cool down. Night gyr especially. Finally this is game is PvP exclusively. I like the information warfare. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. All depends on how PGI will deal with MASC. All the trial mechs don't really fit in with game play at the high ELO. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. I get regularly left. and it has a good heat profile. In my opinion it would be a good idea so seriously revisit the ECM before the new mechs are introduced. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. If a mech with ECM is hit with a Narc beacon its ECM is disabled for the duration of the Narc effect. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Viper VPR-F with lots of machine guns + JJ ! 3. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Incubus is typically used in a direct combat. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). . Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Started by Love in an Annihilator. " Simplified, yes, but still a good description. NARC and PPC hits disable stealth armour. Along with the Battlemaster, which also mounted Command Consoles in the lore. 19%] - View) Percentage of vote. Mist Lynx Ebon Dragoon for the missile omnipod. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Also allow Beagle to get a detailed readout of a target, in a. . I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. My current statistically best medium is a 6 MPL Nova. Its more of the mobile/supportive peaker. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. 6x ERML, MASC, ECM. Flea 17 is one of the best lights in the game. I hesitated to give recommendations, because. Raven or Cicada. Bushwhacker X1, three torso mounts, and a narrow front profile. Adv. ecm was a capellan/liao invention insofar as the systems in use at this point. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. You need to get a counter-ECM on the target. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. MechWarrior Online. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. When the lights get thick you can mount the is streak missiles since they lock on and track. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. You need a BAP to detect shut down mech. If you're escorting light 'mechs, you're the heavy hitter. . 86%. #1. Maybe the plan is to wait until clans? According to Sarna. Clan Probe has an identical range. 65 heavy. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Dakka, dakka, dakka. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Going forward. ECM skills reduce the amount of time needed. I mostly use my Viper "Medusa" for this role. The Sun Spider is very interesting mech and can use even ecm. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. That being said, the two classes I find the most difficult are lights and assaults. Rookie. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Never (16 votes [5. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. One heat sink if you feel the ammo doesnt run out. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. I mostly use my Viper "Medusa" for this role. and some punchy 6 CERML for those 200m lrm dead range. What you SHOULD do to ECM, is make it delay the appearance of the dorito. . Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. cfg and tuning. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. Lights avoid mechs with streaks. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. is faster, and it's payload and firepower aren't bad, even with ECM. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. To use the Active Probe is simple; simply have it. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. BAP is a must have if you want to run a streak boat. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. 84%. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. tons) are still versatile, but generally with bigger and heavier weapon payloads. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Shadow of the SPQR Jan 10, 2017 @ 6:22pm. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. This is your only option if you want ECM. The game's balance aims towards that all mechs can have the same impact on a match. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. MPL skirmish w/ECM. This includes the paperdoll info. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. #2. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. That has missiles and lasers, which might make it better at being an IS ECM mech. . Edited by cSand, 08 March 2015 - 09:04 AM. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. ). Assault 'Mechs tons) are huge. Stealth armor and OP machine gun lights. Make a ECCM unit that every mech can have. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. reduces your own sensor range. 67 seconds to kill. Occasionally (18 votes [5. Heavy mechs travelling sub 80 kph for their ST. The Grinner is solid, but inferior to the Wolfhound-2 IMHO. ECM-ed clan assault with omni-pods. scr is capable of that. Even for those who. The ECM one (0X) is very interesting. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. txt : A guide explaining what changes are applied by the game when you change settings in game. Despite their small size they can be quite formidable having a small profile and being fast. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. ECM won't counter active stealth, so there's that. Posted 28 April 2014 - 10:43 AM. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. TLDR: faster lock-on ecm. BAP can also detect ANY mech within 120m regardless of its stealth bonus. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. 4 Streak-6 (min. (don't freak out. Mix in some ll or er lls for long range poking. Finally, there's a sort of "catch-all" term, "Line 'Mech". If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. LRM 90 Nova Cat. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. To be honest, I. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. They trade speed and maneuverability for firepower and armor. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Your locust kills a. Both of those increase sensor range by 25%, and target information gathering speed by 25%. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Detection of shutdown mechs is 150 meters. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1.